GPU/Graphics Low Level SW - Contract - West London
UK [United Kingdom] - Home Counties: South West
Permanent
Hybrid (3 Days Onsite, 2 Remote)
We need talented engineers with a strong low level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.
The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible 3D graphics experience on the market.
They operate a hybrid working policy of 3 days working from the office and 2 days working from home weekly.
Role and Responsibilities
Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
Develop optimal middleware libraries based on graphics and compute APIs (such as OpenGL ES & Vulkan)
Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
Have technical responsibility for one or more significant sections of an assigned project
Translate complex functional and technical requirements into detailed design
Skills and Qualifications
Required Skills
A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
Expertise in computer graphics with experience in the design and development of middleware based on OpenGL, OpenGL ES, Vulkan or DirectX
Understanding of computer graphics pipelines and modern mobile GPU architectures
Expert proficiency in C and C++ programming languages
System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
Excellent communication and team work skills, with a results-oriented attitude
Proficiency in problem solving and debugging
Desirable Skills
Experience working on GPU Drivers
Experience designing and implementing image processing algorithms
Experience working with ARM 64-bit architecture
Experience developing system software for Android OS
Familiarity with CPU and GPU hardware architectures
Java and/or Python development experience
We need talented engineers with a strong low level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.
The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible 3D graphics experience on the market.
They operate a hybrid working policy of 3 days working from the office and 2 days working from home weekly.
Role and Responsibilities
Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
Develop optimal middleware libraries based on graphics and compute APIs (such as OpenGL ES & Vulkan)
Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
Have technical responsibility for one or more significant sections of an assigned project
Translate complex functional and technical requirements into detailed design
Skills and Qualifications
Required Skills
A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
Expertise in computer graphics with experience in the design and development of middleware based on OpenGL, OpenGL ES, Vulkan or DirectX
Understanding of computer graphics pipelines and modern mobile GPU architectures
Expert proficiency in C and C++ programming languages
System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
Excellent communication and team work skills, with a results-oriented attitude
Proficiency in problem solving and debugging
Desirable Skills
Experience working on GPU Drivers
Experience designing and implementing image processing algorithms
Experience working with ARM 64-bit architecture
Experience developing system software for Android OS
Familiarity with CPU and GPU hardware architectures
Java and/or Python development experience
19003u4q
Software & Artificial Intelligence: | UI / UX / Graphics |