Software Developer in Web Technology and Rendering
Germany - München
Permanent
Job Title: Software Developer in Web Technology and Rendering
Location: Munich, Germany
Type: Permanent
Relocation/On-site working required // Relocation and visa support available
Our client are an international technology company.
Responsibilities
Help us design, develop, and produce the next generation web/rendering engine for mobile and PC scenarios by supporting us in one or more of the following areas:
Architectural, algorithmic, and local optimizations of engine code
Development and evaluation of high-quality prototypes for the next generation web/rendering engine
Development and application of tools based on formal methods to improve the stability and ensure the timely production of innovative optimizations
Experience Required:
BSc/Master or PhD in Computer Science or other related disciplines
Profound knowledge of at least one of: Rust or C++
Broad knowledge in concurrency and parallelism
Familiarity with web technologies (implementations of Servo, v8, or related technologies, or web standards lawyering) is a plus
Familiarity with implementation of 2D UI render engines is a plus
Experience with GPU programming (CUDA, GPU drivers…) is a plus
Familiarity with formal methods is a plus
Experience with systems-level programming a plus
Passion for software quality and performance, and openness to learn from failure
Fluent in written and spoken English
If you’re interested, please reach out to daniel@microtech-global.com for more information.
Location: Munich, Germany
Type: Permanent
Relocation/On-site working required // Relocation and visa support available
Our client are an international technology company.
Responsibilities
Help us design, develop, and produce the next generation web/rendering engine for mobile and PC scenarios by supporting us in one or more of the following areas:
Architectural, algorithmic, and local optimizations of engine code
Development and evaluation of high-quality prototypes for the next generation web/rendering engine
Development and application of tools based on formal methods to improve the stability and ensure the timely production of innovative optimizations
Experience Required:
BSc/Master or PhD in Computer Science or other related disciplines
Profound knowledge of at least one of: Rust or C++
Broad knowledge in concurrency and parallelism
Familiarity with web technologies (implementations of Servo, v8, or related technologies, or web standards lawyering) is a plus
Familiarity with implementation of 2D UI render engines is a plus
Experience with GPU programming (CUDA, GPU drivers…) is a plus
Familiarity with formal methods is a plus
Experience with systems-level programming a plus
Passion for software quality and performance, and openness to learn from failure
Fluent in written and spoken English
If you’re interested, please reach out to daniel@microtech-global.com for more information.
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